Version 0.03 Devlog
Version 0.03
This update adds a lot of new gameplay systems, ally units, enemies, and world details.
One of the biggest additions in this version is ally units. The monk can now heal the player, lancers help guard the base, archers help defend it from enemies, and pawns can help repair the base. These units are the start of making the village feel more alive and useful during battles.
I also added a new enemy unit called the Goblin Barrel. This enemy explodes to deal damage, adding a new threat that players will need to watch out for during waves.
A wave system has also been added. Pressing 1 starts three easy waves, pressing 2 starts three medium waves, and pressing 3 starts four hard waves. This gives players more control over the difficulty and lets me test different enemy encounters more easily.
The world has also had some new interactive and visual additions. Trees can now be chopped down by the player, bushes have animations, sheep have been added and can be attacked, and water animations are now in the game.
Buildings now play a bigger role too. The barracks can create or replace lancer units when they are destroyed, but if the barracks itself is destroyed, it will stop producing units until it is rebuilt. The archery range works the same way, but produces archers instead.
The player can now level up when enemies are killed, gaining 5 HP each time. I also added a new ability where the player can spawn a helpful archer for 20 seconds by pressing M.
Another village has also been added, which will become the resource side of the game. Pawns will be able to cut trees for wood, which will be used to repair buildings. Sheep will provide meat, which will be used to create new units. Gold from the coin mine will be used for a future shop system. These resource systems are still in development, but they are the foundation for the next part of the game.
Version 0.03 is starting to bring together combat, base defense, allies, resources, and progression. There is still a lot to build, but this update is a big step toward the direction I want the game to go.
Files
Puffin Quest
Part of PuffinHub
| Status | In development |
| Author | PuffinDev |
| Genre | Action, Role Playing |
| Tags | 2D, puffin, Unity |
More posts
- Version 0.05 Devlog26 days ago
- Version 0.04 Devlog33 days ago
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